Crossbowman
A strong mind offers protection against mage attacks and makes sure you hit the heavy melee units where it hurts.
Race | Type | Building | Cost | Training Time |
---|---|---|---|---|
Humans | Light Ranged Unit | Barracks |
14
|
12:00 m |
Name | Type | Race | Attack Bonus | Defense Bonus | Abilities | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crossbowman | Humans | 11 - 17 | 58 | 1 | 3 | 4 | 0 | 19 |
+50%
+50%
|
-60%
-30%
|
-
|
||
Crossbowman II | Humans | 13 - 17 | 64 | 1 | 3 | 4 | 0 | 19 |
+60%
+60%
|
-60%
-30%
|
-
|
||
Master Crossbowman | Humans | 15 - 19 | 70 | 1 | 3 | 4 | 0 | 19 |
+60%
+60%
|
-60%
-30%
|
-20%
|
||
Master Crossbowman II | Humans | 17 - 21 | 77 | 1 | 3 | 4 | 0 | 19 |
+70%
+70%
|
-60%
-30%
|
-20%
|