Battle Simulator
Battle armies against each other to determine who will come out victorious.
Score explained
Score is useful for comparing how successful your army setups are.
The maximum is 1000 and is calculated from the total percentages of damage dealt and received by your army:
Score = (500 * Damage dealt %) + (500 * (100% - Damage received %))
Your movement behaviour
Movement behavior determines how your units move in combat.
Behaviour | |
---|---|
Aggressive | Units move to attack from their minimum range. |
Normal | Units move to attack from their maximum range. (Default) |
Lazy | Units move only when an enemy is within range, and then switch to Normal behavior. |
Coward | Units never move, but attack enemies who move into their range. |
Your target priority
Enemy target priority
Your target priority determines which of the enemy units your units are attacking.
Enemy target priority determines which of your units should be attacked by enemy units.
Behaviour | |
---|---|
Quickest | Target units with the highest initiative. |
Closest | Target units that are closest to the attacker. |
Damaged | Target units that have already been damaged. |
Weaker | Target units where the attacker has bonuses against the defender. (Default) |
Stronger | Target units where the defender has bonuses against the attacker. |