Yeti Quarters

A cozy, cold place to live for all the Yetis helping out at the Winter market. As they have thick fur, they do not need heating.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Prosperity Ranking Points Time Cost * Production * Effects
1 2x3
+119
+102
-
-
10 s
  • Royal Restoration 6
-
2 2x3
+137
+118
-
-
10 s
  • Royal Restoration 6
-
3 2x3
+166
+142
-
-
10 s
  • Royal Restoration 6
-
4 2x3
+191
+164
-
-
10 s
  • Royal Restoration 6
-
5 2x3
+220
+187
-
-
10 s
  • Royal Restoration 6
-
6 2x3
+270
+230
-
-
10 s
  • Royal Restoration 6
-
7 2x3
+340
+290
-
-
10 s
  • Royal Restoration 6
-
8 2x3
+410
+350
-
-
10 s
  • Royal Restoration 6
-
9 2x3
+780
+670
-
-
10 s
  • Royal Restoration 6
-
10 2x3
+950
+820
-
-
10 s
  • Royal Restoration 6
-
11 2x3
+1,170
+1,000
-
-
10 s
  • Royal Restoration 6
-
12 2x3
+1,430
+1,220
-
-
10 s
  • Royal Restoration 6
-
13 2x3
+1,740
+1,490
-
-
10 s
  • Royal Restoration 6
-
14 2x3
+2,100
+1,810
-
-
10 s
  • Royal Restoration 6
-
15 2x3
+2,500
+2,200
-
-
10 s
  • Royal Restoration 6
-
16 2x3
+3,000
+2,600
-
-
10 s
  • Royal Restoration 6
-
17 2x3
+3,500
+3,000
-
-
10 s
  • Royal Restoration 6
-
18 2x3
+4,200
+3,600
-
-
10 s
  • Royal Restoration 6
-
19 2x3
+5,100
+4,400
-
-
10 s
  • Royal Restoration 6
-
20 2x3
+6,200
+5,300
-
-
10 s
  • Royal Restoration 6
-
21 2x3
+7,300
+6,300
-
-
10 s
  • Royal Restoration 6
-
22 2x3
+8,900
+7,700
-
-
10 s
  • Royal Restoration 6
-
* Goods and relics will vary depending on the boosted goods of the player