Polar Beats

After the show, the organ jockey spins frosty beats to keep the party going all night—because in winter, the night never ends.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Prosperity Ranking Points Time Cost * Production * Effects
1 4x6
+710
+106
-
-
10 s
  • Royal Restoration 24
-
2 4x6
+820
+123
-
-
10 s
  • Royal Restoration 24
-
3 4x6
+980
+148
-
-
10 s
  • Royal Restoration 24
-
4 4x6
+1,140
+171
-
-
10 s
  • Royal Restoration 24
-
5 4x6
+1,290
+195
-
-
10 s
  • Royal Restoration 24
-
6 4x6
+1,590
+240
-
-
10 s
  • Royal Restoration 24
-
7 4x6
+2,000
+310
-
-
10 s
  • Royal Restoration 24
-
8 4x6
+2,400
+370
-
-
10 s
  • Royal Restoration 24
-
9 4x6
+4,600
+700
-
-
10 s
  • Royal Restoration 24
-
10 4x6
+5,600
+850
-
-
10 s
  • Royal Restoration 24
-
11 4x6
+6,900
+1,040
-
-
10 s
  • Royal Restoration 24
-
12 4x6
+8,500
+1,270
-
-
10 s
  • Royal Restoration 24
-
13 4x6
+10,300
+1,560
-
-
10 s
  • Royal Restoration 24
-
14 4x6
+12,600
+1,890
-
-
10 s
  • Royal Restoration 24
-
15 4x6
+15,100
+2,300
-
-
10 s
  • Royal Restoration 24
-
16 4x6
+18,100
+2,700
-
-
10 s
  • Royal Restoration 24
-
17 4x6
+21,000
+3,200
-
-
10 s
  • Royal Restoration 24
-
18 4x6
+25,000
+3,700
-
-
10 s
  • Royal Restoration 24
-
19 4x6
+30,000
+4,500
-
-
10 s
  • Royal Restoration 24
-
20 4x6
+37,000
+5,500
-
-
10 s
  • Royal Restoration 24
-
21 4x6
+44,000
+6,600
-
-
10 s
  • Royal Restoration 24
-
22 4x6
+53,000
+8,000
-
-
10 s
  • Royal Restoration 24
-
* Goods and relics will vary depending on the boosted goods of the player