Dancing Blossom

The blossoms of Hearthbloom not only dance in the breeze but also bring a soothing serenity and comforting warmth to their surroundings. Production pickup every 24 hours.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Prosperity Ranking Points Time Cost * Production * Effects
1 2x5
+65
-
-
-
10 s
  • Royal Restoration 10
Supplies 980 in 24 h
2 2x5
+75
-
-
-
10 s
  • Royal Restoration 10
Basic Goods 560 in 24 h
3 2x5
+91
-
-
-
10 s
  • Royal Restoration 10
Crafted Goods 560 in 24 h
4 2x5
+105
-
-
-
10 s
  • Royal Restoration 10
Crafted Goods 880 in 24 h
5 2x5
+119
-
-
-
10 s
  • Royal Restoration 10
Crafted Goods 1,280 in 24 h
6 2x5
+146
-
-
-
10 s
  • Royal Restoration 10
Magical Goods 1,660 in 24 h
7 2x5
+187
-
-
-
10 s
  • Royal Restoration 10
Magical Goods 2,000 in 24 h
8 2x5
+230
-
-
-
10 s
  • Royal Restoration 10
Magical Goods 2,500 in 24 h
9 2x5
+430
-
-
-
10 s
  • Royal Restoration 10
Orcs 630 in 24 h
10 2x5
+520
-
-
-
10 s
  • Royal Restoration 10
Mana 5,400 in 24 h
11 2x5
+640
-
-
-
10 s
  • Royal Restoration 10
Mana 7,100 in 24 h
12 2x5
+780
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 1,720 in 24 h
13 2x5
+950
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 1,920 in 24 h
14 2x5
+1,160
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 2,100 in 24 h
15 2x5
+1,390
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 2,200 in 24 h
16 2x5
+1,670
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 2,400 in 24 h
17 2x5
+1,930
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 2,500 in 24 h
18 2x5
+2,300
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 2,700 in 24 h
19 2x5
+2,800
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 2,900 in 24 h
20 2x5
+3,400
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 3,300 in 24 h
21 2x5
+4,000
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 3,800 in 24 h
22 2x5
+4,900
-
-
-
10 s
  • Royal Restoration 10
Divine Seeds 4,800 in 24 h
* Goods and relics will vary depending on the boosted goods of the player