Bootleggers

These mischievous bootleggers possess uncanny timing, always eluding security just in time to catch a glimpse of the thrilling show. Production pickup every 24 hours.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set Seapectecular Aquatics
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 1x1
-
+50
-
10 s
  • Royal Restoration 1
Orcs 52 in 24 h
11 1x1
-
+62
-
10 s
  • Royal Restoration 1
Orcs 58 in 24 h
12 1x1
-
+75
-
10 s
  • Royal Restoration 1
Orcs 65 in 24 h
13 1x1
-
+92
-
10 s
  • Royal Restoration 1
Orcs 73 in 24 h
14 1x1
-
+112
-
10 s
  • Royal Restoration 1
Orcs 82 in 24 h
15 1x1
-
+134
-
10 s
  • Royal Restoration 1
Orcs 92 in 24 h
16 1x1
-
+161
-
10 s
  • Royal Restoration 1
Orcs 101 in 24 h
17 1x1
-
+187
-
10 s
  • Royal Restoration 1
Orcs 112 in 24 h
18 1x1
-
+220
-
10 s
  • Royal Restoration 1
Orcs 133 in 24 h
19 1x1
-
+270
-
10 s
  • Royal Restoration 1
Orcs 167 in 24 h
1 1x1
-
+6
-
10 s
  • Royal Restoration 1
Supplies 73 in 24 h
20 1x1
-
+330
-
10 s
  • Royal Restoration 1
Orcs 210 in 24 h
21 1x1
-
+390
-
10 s
  • Royal Restoration 1
Orcs 270 in 24 h
2 1x1
-
+7
-
10 s
  • Royal Restoration 1
Supplies 129 in 24 h
3 1x1
-
+9
-
10 s
  • Royal Restoration 1
Supplies 200 in 24 h
4 1x1
-
+10
-
10 s
  • Royal Restoration 1
Supplies 300 in 24 h
5 1x1
-
+12
-
10 s
  • Royal Restoration 1
Supplies 430 in 24 h
6 1x1
-
+14
-
10 s
  • Royal Restoration 1
Magical Goods 123 in 24 h
7 1x1
-
+18
-
10 s
  • Royal Restoration 1
Magical Goods 148 in 24 h
8 1x1
-
+22
-
10 s
  • Royal Restoration 1
Orcs 42 in 24 h
9 1x1
-
+41
-
10 s
  • Royal Restoration 1
Orcs 47 in 24 h
* Goods and relics will vary depending on the boosted goods of the player