Manta Ray

Dangerous for some… a nice transportation vehicle for others.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 4x3
-
+830
-
10 s
  • Royal Restoration 12
Mana 7,100 in 24 h
11 4x3
-
+1,020
-
10 s
  • Royal Restoration 12
Mana 9,400 in 24 h
12 4x3
-
+1,250
-
10 s
  • Royal Restoration 12
Mana 12,500 in 24 h
13 4x3
-
+1,520
-
10 s
  • Royal Restoration 12
Mana 16,500 in 24 h
14 4x3
-
+1,850
-
10 s
  • Royal Restoration 12
Mana 22,000 in 24 h
15 4x3
-
+2,200
-
10 s
  • Royal Restoration 12
Mana 25,000 in 24 h
16 4x3
-
+2,700
-
10 s
  • Royal Restoration 12
Mana 27,000 in 24 h
17 4x3
-
+3,100
-
10 s
  • Royal Restoration 12
Mana 28,000 in 24 h
18 4x3
-
+3,700
-
10 s
  • Royal Restoration 12
Mana 32,000 in 24 h
19 4x3
-
+4,400
-
10 s
  • Royal Restoration 12
Mana 41,000 in 24 h
1 4x3
-
+104
-
10 s
  • Royal Restoration 12
Supplies 1,310 in 24 h
20 4x3
-
+5,400
-
10 s
  • Royal Restoration 12
Mana 51,000 in 24 h
21 4x3
-
+6,400
-
10 s
  • Royal Restoration 12
Mana 63,000 in 24 h
2 4x3
-
+120
-
10 s
  • Royal Restoration 12
Supplies 2,300 in 24 h
3 4x3
-
+145
-
10 s
  • Royal Restoration 12
Supplies 3,700 in 24 h
4 4x3
-
+167
-
10 s
  • Royal Restoration 12
Supplies 5,500 in 24 h
5 4x3
-
+191
-
10 s
  • Royal Restoration 12
Supplies 7,700 in 24 h
6 4x3
-
+230
-
10 s
  • Royal Restoration 12
Magical Goods 2,200 in 24 h
7 4x3
-
+300
-
10 s
  • Royal Restoration 12
Magical Goods 2,700 in 24 h
8 4x3
-
+360
-
10 s
  • Royal Restoration 12
Magical Goods 3,400 in 24 h
9 4x3
-
+680
-
10 s
  • Royal Restoration 12
Mana 5,400 in 24 h
* Goods and relics will vary depending on the boosted goods of the player