Target Shooting
The target morphs into the likeness of the participant's greatest adversary. Hurling projectiles towards it seems to have a therapeutic effect, often leading to surprising reconciliations. Production pickup every 12 hours.
| Chapter | Cost * | Production * | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|
|
|
4x3 | +106
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +122
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +148
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +170
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +194
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +240
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +310
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +370
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +700
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +850
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +1,040
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +1,270
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +1,550
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +1,890
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +2,300
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +2,700
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +3,100
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +3,700
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +4,500
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +5,500
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +6,500
|
-
|
-
|
-
|
10 s |
|
|
|
|
|
4x3 | +8,000
|
-
|
-
|
-
|
10 s |
|
|
|
| * Goods and relics will vary depending on the boosted goods of the player | |||||||||