Super Jumper Tower

Only the boldest of adventurers attempt to leap into the pipes. Curiously, passing through these pipes seems to bestow upon them a rather impressive addition – a full, proud mustache.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 5x4
+4,200
+1,370
-
10 s
  • Royal Restoration 20
-
11 5x4
+5,100
+1,670
-
10 s
  • Royal Restoration 20
-
12 5x4
+6,300
+2,100
-
10 s
  • Royal Restoration 20
-
13 5x4
+7,700
+2,500
-
10 s
  • Royal Restoration 20
-
14 5x4
+9,300
+3,000
-
10 s
  • Royal Restoration 20
-
15 5x4
+11,200
+3,600
-
10 s
  • Royal Restoration 20
-
16 5x4
+13,500
+4,400
-
10 s
  • Royal Restoration 20
-
17 5x4
+15,600
+5,100
-
10 s
  • Royal Restoration 20
-
18 5x4
+18,400
+6,000
-
10 s
  • Royal Restoration 20
-
19 5x4
+22,000
+7,300
-
10 s
  • Royal Restoration 20
-
1 5x4
+530
+171
-
10 s
  • Royal Restoration 20
-
20 5x4
+27,000
+8,800
-
10 s
  • Royal Restoration 20
-
21 5x4
+32,000
+10,500
-
10 s
  • Royal Restoration 20
-
2 5x4
+610
+198
-
10 s
  • Royal Restoration 20
-
3 5x4
+730
+240
-
10 s
  • Royal Restoration 20
-
4 5x4
+840
+270
-
10 s
  • Royal Restoration 20
-
5 5x4
+960
+310
-
10 s
  • Royal Restoration 20
-
6 5x4
+1,180
+380
-
10 s
  • Royal Restoration 20
-
7 5x4
+1,510
+490
-
10 s
  • Royal Restoration 20
-
8 5x4
+1,820
+590
-
10 s
  • Royal Restoration 20
-
9 5x4
+3,400
+1,120
-
10 s
  • Royal Restoration 20
-
* Goods and relics will vary depending on the boosted goods of the player