Merry-Go-Round

Great fun for young and old! A merry-go-round managed directly by the Sorcerers Society.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 4x3
+1,350
+2,700
-
10 s
  • Royal Restoration 12
-
11 4x3
+1,650
+3,300
-
10 s
  • Royal Restoration 12
-
12 4x3
+2,000
+4,000
-
10 s
  • Royal Restoration 12
-
13 4x3
+2,500
+4,900
-
10 s
  • Royal Restoration 12
-
14 4x3
+3,000
+6,000
-
10 s
  • Royal Restoration 12
-
15 4x3
+3,600
+7,200
-
10 s
  • Royal Restoration 12
-
16 4x3
+4,300
+8,600
-
10 s
  • Royal Restoration 12
-
17 4x3
+5,000
+10,000
-
10 s
  • Royal Restoration 12
-
18 4x3
+5,900
+11,800
-
10 s
  • Royal Restoration 12
-
19 4x3
+7,200
+14,400
-
10 s
  • Royal Restoration 12
-
1 4x3
+168
+340
-
10 s
  • Royal Restoration 12
-
20 4x3
+8,700
+17,400
-
10 s
  • Royal Restoration 12
-
21 4x3
+10,400
+21,000
-
10 s
  • Royal Restoration 12
-
2 4x3
+194
+390
-
10 s
  • Royal Restoration 12
-
3 4x3
+230
+470
-
10 s
  • Royal Restoration 12
-
4 4x3
+270
+540
-
10 s
  • Royal Restoration 12
-
5 4x3
+310
+620
-
10 s
  • Royal Restoration 12
-
6 4x3
+380
+760
-
10 s
  • Royal Restoration 12
-
7 4x3
+480
+970
-
10 s
  • Royal Restoration 12
-
8 4x3
+580
+1,170
-
10 s
  • Royal Restoration 12
-
9 4x3
+1,100
+2,200
-
10 s
  • Royal Restoration 12
-
* Goods and relics will vary depending on the boosted goods of the player