Sorcerers Gathering

Nothing fires the mind of Sorcerers as much as a debate amongst colleagues. Arguing over the effects of magic on the environment is almost as exciting as actually doing it!

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 3x2
+800
+400
-
10 s
  • Royal Restoration 6
Mana 710 in 24 h
11 3x2
+980
+490
-
10 s
  • Royal Restoration 6
Mana 940 in 24 h
12 3x2
+1,200
+600
-
10 s
  • Royal Restoration 6
Mana 1,250 in 24 h
13 3x2
+1,470
+730
-
10 s
  • Royal Restoration 6
Mana 1,650 in 24 h
14 3x2
+1,780
+890
-
10 s
  • Royal Restoration 6
Mana 2,200 in 24 h
15 3x2
+2,100
+1,070
-
10 s
  • Royal Restoration 6
Mana 2,500 in 24 h
16 3x2
+2,600
+1,280
-
10 s
  • Royal Restoration 6
Mana 2,700 in 24 h
17 3x2
+3,000
+1,490
-
10 s
  • Royal Restoration 6
Mana 2,800 in 24 h
18 3x2
+3,500
+1,760
-
10 s
  • Royal Restoration 6
Mana 3,200 in 24 h
19 3x2
+4,300
+2,100
-
10 s
  • Royal Restoration 6
Mana 4,100 in 24 h
1 3x2
+100
+50
-
10 s
  • Royal Restoration 6
Supplies 131 in 24 h
20 3x2
+5,200
+2,600
-
10 s
  • Royal Restoration 6
Mana 5,100 in 24 h
21 3x2
+6,200
+3,100
-
10 s
  • Royal Restoration 6
Mana 6,300 in 24 h
2 3x2
+116
+58
-
10 s
  • Royal Restoration 6
Supplies 230 in 24 h
3 3x2
+139
+70
-
10 s
  • Royal Restoration 6
Supplies 370 in 24 h
4 3x2
+161
+80
-
10 s
  • Royal Restoration 6
Supplies 550 in 24 h
5 3x2
+183
+92
-
10 s
  • Royal Restoration 6
Supplies 770 in 24 h
6 3x2
+230
+113
-
10 s
  • Royal Restoration 6
Magical Goods 220 in 24 h
7 3x2
+290
+144
-
10 s
  • Royal Restoration 6
Magical Goods 270 in 24 h
8 3x2
+350
+173
-
10 s
  • Royal Restoration 6
Magical Goods 340 in 24 h
9 3x2
+660
+330
-
10 s
  • Royal Restoration 6
Mana 540 in 24 h
* Goods and relics will vary depending on the boosted goods of the player