Astral Crevice

Sometimes, the magical energies that form deep underground will make their way up to the surface and can be harnessed by those that possess the knowledge to do so.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
1 2x3
+38
+175
-
10 s
Supplies 131 in 24 h
2 2x3
+43
+200
-
10 s
Supplies 230 in 24 h
3 2x3
+52
+240
-
10 s
Supplies 370 in 24 h
4 2x3
+60
+280
-
10 s
Supplies 550 in 24 h
5 2x3
+69
+320
-
10 s
Supplies 770 in 24 h
6 2x3
+84
+390
-
10 s
Magical Goods 220 * in 24 h
7 2x3
+108
+500
-
10 s
Magical Goods 270 * in 24 h
8 2x3
+130
+610
-
10 s
Magical Goods 340 * in 24 h
9 2x3
+250
+1,150
-
10 s
Mana 540 in 24 h
10 2x3
+300
+1,400
-
10 s
Mana 710 in 24 h
11 2x3
+370
+1,710
-
10 s
Mana 940 in 24 h
12 2x3
+450
+2,100
-
10 s
Mana 1,250 in 24 h
13 2x3
+550
+2,600
-
10 s
Mana 1,650 in 24 h
14 2x3
+670
+3,100
-
10 s
Mana 2,200 in 24 h
15 2x3
+800
+3,700
-
10 s
Mana 2,500 in 24 h
16 2x3
+960
+4,500
-
10 s
Mana 2,600 in 24 h
* Goods and relics will vary depending on the boosted goods of the player