Astral Crevice

Sometimes, the magical energies that form deep underground will make their way up to the surface and can be harnessed by those that possess the knowledge to do so.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 2x3
+300
+1,400
-
10 s
  • Royal Restoration 6
Mana 710 in 24 h
11 2x3
+370
+1,710
-
10 s
  • Royal Restoration 6
Mana 940 in 24 h
12 2x3
+450
+2,100
-
10 s
  • Royal Restoration 6
Mana 1,250 in 24 h
13 2x3
+550
+2,600
-
10 s
  • Royal Restoration 6
Mana 1,650 in 24 h
14 2x3
+670
+3,100
-
10 s
  • Royal Restoration 6
Mana 2,200 in 24 h
15 2x3
+800
+3,700
-
10 s
  • Royal Restoration 6
Mana 2,500 in 24 h
16 2x3
+960
+4,500
-
10 s
  • Royal Restoration 6
Mana 2,700 in 24 h
17 2x3
+1,110
+5,200
-
10 s
  • Royal Restoration 6
Mana 2,800 in 24 h
18 2x3
+1,320
+6,100
-
10 s
  • Royal Restoration 6
Mana 3,200 in 24 h
19 2x3
+1,600
+7,500
-
10 s
  • Royal Restoration 6
Mana 4,100 in 24 h
1 2x3
+38
+175
-
10 s
  • Royal Restoration 6
Supplies 131 in 24 h
20 2x3
+1,940
+9,100
-
10 s
  • Royal Restoration 6
Mana 5,100 in 24 h
21 2x3
+2,300
+10,800
-
10 s
  • Royal Restoration 6
Mana 6,300 in 24 h
2 2x3
+43
+200
-
10 s
  • Royal Restoration 6
Supplies 230 in 24 h
3 2x3
+52
+240
-
10 s
  • Royal Restoration 6
Supplies 370 in 24 h
4 2x3
+60
+280
-
10 s
  • Royal Restoration 6
Supplies 550 in 24 h
5 2x3
+69
+320
-
10 s
  • Royal Restoration 6
Supplies 770 in 24 h
6 2x3
+84
+390
-
10 s
  • Royal Restoration 6
Magical Goods 220 in 24 h
7 2x3
+108
+500
-
10 s
  • Royal Restoration 6
Magical Goods 270 in 24 h
8 2x3
+130
+610
-
10 s
  • Royal Restoration 6
Magical Goods 340 in 24 h
9 2x3
+250
+1,150
-
10 s
  • Royal Restoration 6
Mana 540 in 24 h
* Goods and relics will vary depending on the boosted goods of the player