Dr. Freakenspleen

As a man of science, Dr. Freakenspleen has spent almost all of his life researching on his beautiful creation - The Creature. What Necromancers never could obtain, he would succeed at - not only bringing the dead back to life, no! - he would CREATE LIFE from nothing, just using his science and art. Flick the switch, electrify the coils to enliven the pale creature to existence!

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Prosperity Ranking Points Time Cost * Production * Effects
1 4x4
+310
+320
-
-
10 s
  • Royal Restoration 16
-
2 4x4
+360
+370
-
-
10 s
  • Royal Restoration 16
-
3 4x4
+430
+450
-
-
10 s
  • Royal Restoration 16
-
4 4x4
+500
+510
-
-
10 s
  • Royal Restoration 16
-
5 4x4
+570
+590
-
-
10 s
  • Royal Restoration 16
-
6 4x4
+700
+720
-
-
10 s
  • Royal Restoration 16
-
7 4x4
+890
+920
-
-
10 s
  • Royal Restoration 16
-
8 4x4
+1,080
+1,110
-
-
10 s
  • Royal Restoration 16
-
9 4x4
+2,000
+2,100
-
-
10 s
  • Royal Restoration 16
-
10 4x4
+2,500
+2,600
-
-
10 s
  • Royal Restoration 16
-
11 4x4
+3,000
+3,100
-
-
10 s
  • Royal Restoration 16
-
12 4x4
+3,700
+3,800
-
-
10 s
  • Royal Restoration 16
-
13 4x4
+4,600
+4,700
-
-
10 s
  • Royal Restoration 16
-
14 4x4
+5,500
+5,700
-
-
10 s
  • Royal Restoration 16
-
15 4x4
+6,600
+6,800
-
-
10 s
  • Royal Restoration 16
-
16 4x4
+8,000
+8,200
-
-
10 s
  • Royal Restoration 16
-
17 4x4
+9,200
+9,500
-
-
10 s
  • Royal Restoration 16
-
18 4x4
+10,900
+11,200
-
-
10 s
  • Royal Restoration 16
-
19 4x4
+13,300
+13,700
-
-
10 s
  • Royal Restoration 16
-
20 4x4
+16,100
+16,600
-
-
10 s
  • Royal Restoration 16
-
21 4x4
+19,200
+19,700
-
-
10 s
  • Royal Restoration 16
-
22 4x4
+23,000
+24,000
-
-
10 s
  • Royal Restoration 16
-
* Goods and relics will vary depending on the boosted goods of the player