Infirmary of the White Flame

The White Flame Cult is there for everyone in need, regardless of their belief or race. They combine modern medicine with their learnings from Phoenix healing powers to keep everyone alive and well.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Prosperity Ranking Points Time Cost * Production * Effects
1 4x3
+310
+135
-
-
10 s
  • Royal Restoration 12
-
2 4x3
+360
+156
-
-
10 s
  • Royal Restoration 12
-
3 4x3
+430
+189
-
-
10 s
  • Royal Restoration 12
-
4 4x3
+500
+220
-
-
10 s
  • Royal Restoration 12
-
5 4x3
+570
+250
-
-
10 s
  • Royal Restoration 12
-
6 4x3
+690
+300
-
-
10 s
  • Royal Restoration 12
-
7 4x3
+890
+390
-
-
10 s
  • Royal Restoration 12
-
8 4x3
+1,070
+470
-
-
10 s
  • Royal Restoration 12
-
9 4x3
+2,000
+890
-
-
10 s
  • Royal Restoration 12
-
10 4x3
+2,500
+1,080
-
-
10 s
  • Royal Restoration 12
-
11 4x3
+3,000
+1,330
-
-
10 s
  • Royal Restoration 12
-
12 4x3
+3,700
+1,620
-
-
10 s
  • Royal Restoration 12
-
13 4x3
+4,500
+1,980
-
-
10 s
  • Royal Restoration 12
-
14 4x3
+5,500
+2,400
-
-
10 s
  • Royal Restoration 12
-
15 4x3
+6,600
+2,900
-
-
10 s
  • Royal Restoration 12
-
16 4x3
+7,900
+3,500
-
-
10 s
  • Royal Restoration 12
-
17 4x3
+9,200
+4,000
-
-
10 s
  • Royal Restoration 12
-
18 4x3
+10,800
+4,800
-
-
10 s
  • Royal Restoration 12
-
19 4x3
+13,200
+5,800
-
-
10 s
  • Royal Restoration 12
-
20 4x3
+16,000
+7,000
-
-
10 s
  • Royal Restoration 12
-
21 4x3
+19,000
+8,300
-
-
10 s
  • Royal Restoration 12
-
22 4x3
+23,000
+10,200
-
-
10 s
  • Royal Restoration 12
-
* Goods and relics will vary depending on the boosted goods of the player