Endurance Trials

A bold endeavor of scientific exploration! Two unyielding participants earn their place as pioneers in the doctor's inquisitive quest. Production pickup every 24 hours.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set Soul Experiments
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 2x3
+340
+510
-
10 s
  • Royal Restoration 6
Cerberus 740 in 24 h
11 2x3
+420
+620
-
10 s
  • Royal Restoration 6
Cerberus 930 in 24 h
12 2x3
+510
+760
-
10 s
  • Royal Restoration 6
Cerberus 1,150 in 24 h
13 2x3
+620
+930
-
10 s
  • Royal Restoration 6
Cerberus 1,390 in 24 h
14 2x3
+750
+1,130
-
10 s
  • Royal Restoration 6
Cerberus 1,650 in 24 h
15 2x3
+910
+1,360
-
10 s
  • Royal Restoration 6
Cerberus 1,790 in 24 h
16 2x3
+1,090
+1,630
-
10 s
  • Royal Restoration 6
Cerberus 1,850 in 24 h
17 2x3
+1,260
+1,890
-
10 s
  • Royal Restoration 6
Cerberus 1,950 in 24 h
18 2x3
+1,490
+2,200
-
10 s
  • Royal Restoration 6
Cerberus 2,100 in 24 h
19 2x3
+1,810
+2,700
-
10 s
  • Royal Restoration 6
Cerberus 2,200 in 24 h
1 2x3
+42
+64
-
10 s
  • Royal Restoration 6
Cerberus 28 in 24 h
20 2x3
+2,200
+3,300
-
10 s
  • Royal Restoration 6
Cerberus 2,500 in 24 h
21 2x3
+2,600
+3,900
-
10 s
  • Royal Restoration 6
Cerberus 3,000 in 24 h
2 2x3
+49
+74
-
10 s
  • Royal Restoration 6
Cerberus 47 in 24 h
3 2x3
+59
+89
-
10 s
  • Royal Restoration 6
Cerberus 71 in 24 h
4 2x3
+68
+102
-
10 s
  • Royal Restoration 6
Cerberus 101 in 24 h
5 2x3
+78
+117
-
10 s
  • Royal Restoration 6
Cerberus 136 in 24 h
6 2x3
+95
+143
-
10 s
  • Royal Restoration 6
Cerberus 200 in 24 h
7 2x3
+122
+183
-
10 s
  • Royal Restoration 6
Cerberus 300 in 24 h
8 2x3
+147
+220
-
10 s
  • Royal Restoration 6
Cerberus 430 in 24 h
9 2x3
+280
+420
-
10 s
  • Royal Restoration 6
Cerberus 570 in 24 h
* Goods and relics will vary depending on the boosted goods of the player