News

Wonder Rebalancing
Thursday 23 March 2017

With the release of 1.27 on beta, the following wonders have been rebalanced:

The population bonus given by the Golden Abyss has been added to the Report (labelled 'bonus') in the city planner.

-- Update --

  • Changes to buildings or units that existed only on the beta server was causing some confusion to players who play on live servers only. Therefore, they have been moved into their own category, which can be enabled via the language switcher on the top-right of the menu bar.

  • Menu and text translations on some pages are now working again.
  • The battle simulator is now working again.
Important Notice: Updated
Saturday 11 March 2017

The Elven Architect has moved to a new server.

The ability to save by creating a link has been enabled on the city planner.
The contact page is now working again.

Other fixes and improvements will be made in the coming week.

Important Notice
Saturday 11 March 2017

The Elven Architect is moving to a new server and although no downtime is expected, some users may experience disruption.

The ability to save by creating a link will be temporarily disabled on the city planner.
Links already created continue to work.
Other methods of saving will continue to work.

Moving will appear to take anywhere up to 24 hours, depending on your internet service provider.

Minor improvements
Wednesday 22 February 2017

A few quality of life changes have been made to the city planner:

  • The Build popup now shows basic information on a building's size and any population or culture given.

  • The context menu on event buildings (activated by right click) now allows you to change its chapter.
  • Updated German and French translations.
  • I'm aware that the contact form does not work currently and am working with the hosting company to rectify.
Game version 1.23 - Sorcerers and Dragons
Thursday 09 February 2017

Following the release of 1.23 on beta, the following has been added to the Elven Architect.

  • With the new guest race Sorcerers and Dragons arriving in Elvenar, buildings have been added to both the buildings section and city planner.
  • Two new buildings for the Valentines event, Gaelagil's Balcony (Cultural / Residential) and Burukbrak's Bridge of Love (Cultural).
  • Updated German and French translations with the kind help from players.

-- Update --

  • Sorcerer and Dragons now present a choice between cultural buildings that focus more on either Culture or Mana. So the mana index page has been added to help determine which buildings provide mana most efficiently.
  • Any changes in the Settings popup in the city planner are now saved across sessions.
  • German and French translations have been added for the new guest race buildings.
Hello, hallo, bonjour!
Wednesday 18 January 2017

Since the release of this website, one of the most frequent suggestion has been to localize the site into a user's respective language. It's been quite the task but I'm pleased to announce that most of the key areas of the site has been translated into both German and French.

Localization does not just include written text but the display formats of numbers and dates, too, so it should feel a little more natural to those players.

Use the switcher on the top menu if you would prefer to use another language.

2017 has arrived ... in case you missed it
Friday 06 January 2017

Having come back from a break (from coding more than anything else), the following updates have been made up to and including 1.21 on beta.

  • In the units area, updates have been included on units available in the Training Grounds, which includes the new Banshee unit.
  • In the buildings area ...
    • Levels and chapters that aren't currently available have been hidden. Only those up to the current chapter (Chapter IX - Woodelves) will be shown.
    • The filters on tables have had various improvements made to them, which should make them more intuitive.
  • Some logistical coding in preparation for the next guest race.

-- Update --

  • In the city planner tool, the Report sidebar has been improved:
    • Some metrics have been merged for readability.
    • Training size is now displayed.
    • The amount of coins and supplies used by your goods buildings and armories are now displayed.
Game version 1.18
Friday 11 November 2016

With the release of 1.18 on beta, come the following:

  • Two new wonders for the Woodelves':
    • Enar's Embassy - The embassy of the Woodelves, dedicated to the forest god Enar, slowly produces Broken Shards for Ancient Wonders and generates Mana whenever you scout a province.
    • Flying Academy - The flying academy is a famous pilgrimage site for mages. It produces mage units of your Barracks and increases the training speed of the Mercenary Camp.
  • Added levels to the Training Grounds.
  • Various graphic updates, those designers like to keep busy!
Minor improvements
Wednesday 09 November 2016

This is part 1 in preparation for a larger update, which includes the following:

  • In the city planner, tooltips for all buildings will now show how much population or culture that building gives. In the case of even buildings, the chapter is also shown.
  • A new FAQs page containing the questions I often get via email.
  • Missing levels have been added to various buildings.
Halloween is coming!
Monday 17 October 2016

With the new event now available for testing on beta, Halloween is coming! , the following exclusive event buildings have been added:

  • Scream of Halloween (Cultural / Residential) - A shivering Scream in picturesque but horrific scenery.
  • Daunting Pumpkins (Cultural) - A spiry formation of spooky pumpkins, awakened by Lord Pumpkin himself.

The city planner has a new feature:

  • Basic production reporting has been added to the Report. Certain resources will only appear if at least one building producing that resource is built (goods, orcs, mana).
Game versions 1.15 and 1.16 released, where to start ...
Thursday 13 October 2016

A large update has been done to the Elven Architect, with plenty to talk about.

  • The controversial battle redesign (1.15 ) has been released to all worlds, shaking up the way battles are done. As a result, some new pages have been added to this website:
    • A units area, containing details on all battle units available.
    • A battle simulator tool, allowing you to experiment with and familiarise yourself with the units' new strengths and weaknesses.
  • The next guest race, the Woodelves (1.16 ), have arrived on beta bringing with them new buildings and resources, which have all been added to the buildings area and city planner tool.
  • Production buildings now include the cost with each produced resource.
  • An extra column of expansions have been added to the city planner.
A bit of everything
Sunday 25 September 2016

The reporting feature on the city planner tool has had a few enhancements:

  • Coverage now includes a guest race classification, which no longer affects the goods or streets classifications.
  • The Settings menu has new options that affect the report:
    • Automatically refresh the report as you build.
    • Ignore buildings placed outside of the grid.
  • To protect against accidental loss when navigating away from the page, if unsaved changes are detected then a prompt will be displayed to confirm your decision.

Also, the buildings area has had some new additions from the beta server:

  • All buildings now have complete effects.
  • The new event culture building, Wonky Walter's.

New ancient wonders and premium buildings
Thursday 18 August 2016

New buildings coming in game version 1.13 have been added to beta and are now available in the city planner tool and the buildings pages.

  • Two new Ancient Wonders from the Orcs & Goblins chapter:
  • Two new premium buildings for all chapters:
    • Magic Residence (Humans, Elves) - Offers more population and coins than normal Residences.
    • Magic Workshop (Humans, Elves) - Offers more Supplies than normal Workshops.
Efficiency is an addiction (updated)
Tuesday 09 August 2016

So players can better assess which buildings provide the best value per tile on various metrics, new pages have been added to the site:

Note: This area has been released early so players can evaluate which event buildings are better saving their Moon Splinters for. Certain pages may be incomplete.

-- Update --

Optimisations have been made to the city planner, so most users should experience a much quicker load time.

Game version 1.11 released
Thursday 04 August 2016

Sneaking in a small update.

Buildings belonging to the event Summer Soltice have been added to the city planner, which can be found in the Build menu, under the Events tab.

These new event buildings do not have levels like most other buildings, but its characteristics are determined by the chapter they are obtained in, so make sure to choose the right one.

The people speak
Saturday 16 July 2016
Thank you all of your feedback and suggestions. After consideration, the following changes have been made to the city planner:
  • The version switcher has been removed in favour of always having the latest game version available, including buildings found on beta. Less clicking for everyone!
  • You are now able to place buildings outside of the grid to free up room to make adjustments to your city.

  • Inside the Save / Load popup, a city can now be saved as a link, which you can share with your friends or for use on forums. For example:

    http://www.elvenarchitect.com/city/planner/b77088dd91c6483abb2386cda54d3f79/

Game version 1.9 released
Wednesday 06 July 2016

Version 1.9 has been released on live game servers, which has had the following effect on the city planner:

  • The ancient wonders Watchtower Ruins and Thrones of the High Men have been added to the build menu.
  • The report sidebar will start to include ranking points awarded by ancient wonders.
  • When choosing your race, it is now possible to choose the target game version, which includes beta.

And a tiny bugfix:

  • The report sidebar now shows correct icons when choosing the Elven race.
It's all about context
Sunday 03 July 2016

Most work on the city planner has been about refactoring code to allow the introduction of some new features (now and upcoming).

  • Right-clicking (or CTRL + clicking for Mac users) on an expansion or building now brings up its context menu, allowing certain actions to be performed without having to change the current mode. New features include being able to copy a building or change its level.

  • To differentiate between streets from different ages, a show street tiers option has been added to the Settings menu.
  • Browser storage has now been made the default save method. Copy / paste can still be accessed from the tab on the Save / Load popup.
True North, Magnetic North ... and now Elven North
Friday 24 June 2016

Just a small update before the weekend, with updates made to the city planner.

  • Due to the ambiguous direction of North in the game's isometric view. There is now the ability to rotate the map, which can be found in the Settings menu.
  • Other minor improvements to performance.
Game version 1.8 released
Wednesday 22 June 2016

With the release of version 1.8 on live game servers, the following updates have been made to the city planner:

  • The ancient wonders Endless Excavation and Needles of the Tempest have been added to the build menu.
  • Some buildings have had their colours adjusted to increase the contrast between them, which include streets, armories and cultural buildings.
  • An alternative save method has been added, allowing you to now store your city in your browser.
Community launch
Monday 20 June 2016

The site has now made accessible to the rest of the community. If you are a new visitor, please note the following:

  • The city planner only contains buildings up to the live game version, which is currently version 1.7. It does not contain buildings that are only available on the beta server, such as the ancient wonders Endless Excavation and Needles of the Tempest.

The site is still in its infancy, however other features are in development. Please do get in touch if you have a suggestion or come across any bugs.

General improvements
Saturday 18 June 2016

In preparation for the community launch, focus has been on bug-zapping and spit-polishing, which include some of the following changes:

  • Cleaner layout for most pages, and removed links to incomplete pages.
  • A working contact form, for feedback & bug reports.
  • Increased support for mobile devices.
  • Various bug fixes and completed missing functionality on the city planner.
Launched for fellowship testing
Tuesday 14 June 2016

The site has launched and initially has the following features up for testing:

If you come across any bugs or have suggestions on improvements, please get in contact.