Traveling Merchant I

A cunning Merchant from overseas: Allows you to produce your unboosted tier 1 goods at a decent volume.

Race
All
Type
Goods
Availability
Event
Sellable
Yes
Set
-
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
I 2x3
-
-
-
10s
Basic Goods 16 * in 3h
Basic Goods 37 * in 9h
Basic Goods 16 * in 3h
Basic Goods 37 * in 9h
II 2x3
-
-
-
10s
Basic Goods 23 * in 3h
Basic Goods 53 * in 9h
Basic Goods 23 * in 3h
Basic Goods 53 * in 9h
III 2x3
-
-
-
10s
Basic Goods 30 * in 3h
Basic Goods 70 * in 9h
Basic Goods 30 * in 3h
Basic Goods 70 * in 9h
IV 2x3
-
-
-
10s
Basic Goods 38 * in 3h
Basic Goods 90 * in 9h
Basic Goods 38 * in 3h
Basic Goods 90 * in 9h
V 2x3
-
-
-
10s
Basic Goods 51 * in 3h
Basic Goods 120 * in 9h
Basic Goods 51 * in 3h
Basic Goods 120 * in 9h
VI 2x3
-
-
-
10s
Basic Goods 69 * in 3h
Basic Goods 161 * in 9h
Basic Goods 69 * in 3h
Basic Goods 161 * in 9h
VII 2x3
-
-
-
10s
Basic Goods 97 * in 3h
Basic Goods 230 * in 9h
Basic Goods 97 * in 3h
Basic Goods 230 * in 9h
VIII 2x3
-
-
-
10s
Basic Goods 123 * in 3h
Basic Goods 290 * in 9h
Basic Goods 123 * in 3h
Basic Goods 290 * in 9h
IX 2x3
-
-
-
10s
Basic Goods 151 * in 3h
Basic Goods 350 * in 9h
Basic Goods 151 * in 3h
Basic Goods 350 * in 9h
X 2x3
-
-
-
10s
Basic Goods 196 * in 3h
Basic Goods 460 * in 9h
Basic Goods 196 * in 3h
Basic Goods 460 * in 9h
XI 2x3
-
-
-
10s
Basic Goods 230 * in 3h
Basic Goods 540 * in 9h
Basic Goods 230 * in 3h
Basic Goods 540 * in 9h
* Goods and relics will vary depending on the boosted goods of the player