Crossbowman
A strong mind offers protection against mage attacks and makes sure you hit the heavy melee units where it hurts.
| Race | Type | Building | Cost | Training Time | 
|---|---|---|---|---|
| Humans | Light Ranged Unit | Barracks |  14 | 12:00 m | 
| Name | Type | Race |  |  |  |  |  |  |  | Attack Bonus | Defense Bonus | Abilities | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|  | Crossbowman |   | Humans | 11 - 17 | 58 | 1 | 3 | 4 | 0 | 19 |  +50%  +50% |  -60%  -30% | - | 
|  | Crossbowman II |   | Humans | 13 - 17 | 64 | 1 | 3 | 4 | 0 | 19 |  +60%  +60% |  -60%  -30% | - | 
|  | Master Crossbowman |   | Humans | 15 - 19 | 70 | 1 | 3 | 4 | 0 | 19 |  +60%  +60% |  -60%  -30% |  -20% | 
|  | Master Crossbowman II |   | Humans | 17 - 21 | 77 | 1 | 3 | 4 | 0 | 19 |  +70%  +70% |  -60%  -30% |  -20% |