The Scare Carriage

This very scary carriage is full of mysteries, some call it the Scarriage.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 3x4
-
+1,980
-
10 s
  • Royal Restoration 12
Orcs 680 in 24 h
11 3x4
-
+2,400
-
10 s
  • Royal Restoration 12
Orcs 760 in 24 h
12 3x4
-
+3,000
-
10 s
  • Royal Restoration 12
Orcs 850 in 24 h
13 3x4
-
+3,600
-
10 s
  • Royal Restoration 12
Orcs 950 in 24 h
14 3x4
-
+4,400
-
10 s
  • Royal Restoration 12
Orcs 1,060 in 24 h
15 3x4
-
+5,300
-
10 s
  • Royal Restoration 12
Orcs 1,190 in 24 h
16 3x4
-
+6,300
-
10 s
  • Royal Restoration 12
Orcs 1,310 in 24 h
17 3x4
-
+7,300
-
10 s
  • Royal Restoration 12
Orcs 1,450 in 24 h
18 3x4
-
+8,700
-
10 s
  • Royal Restoration 12
Orcs 1,730 in 24 h
19 3x4
-
+10,600
-
10 s
  • Royal Restoration 12
Orcs 2,200 in 24 h
1 3x4
-
+250
-
10 s
  • Royal Restoration 12
Supplies 950 in 24 h
20 3x4
-
+12,800
-
10 s
  • Royal Restoration 12
Orcs 2,800 in 24 h
21 3x4
-
+15,200
-
10 s
  • Royal Restoration 12
Orcs 3,400 in 24 h
2 3x4
-
+290
-
10 s
  • Royal Restoration 12
Supplies 1,670 in 24 h
3 3x4
-
+340
-
10 s
  • Royal Restoration 12
Supplies 2,700 in 24 h
4 3x4
-
+400
-
10 s
  • Royal Restoration 12
Supplies 3,900 in 24 h
5 3x4
-
+450
-
10 s
  • Royal Restoration 12
Supplies 5,600 in 24 h
6 3x4
-
+560
-
10 s
  • Royal Restoration 12
Magical Goods 1,590 in 24 h
7 3x4
-
+710
-
10 s
  • Royal Restoration 12
Magical Goods 1,920 in 24 h
8 3x4
-
+860
-
10 s
  • Royal Restoration 12
Orcs 540 in 24 h
9 3x4
-
+1,620
-
10 s
  • Royal Restoration 12
Orcs 600 in 24 h
* Goods and relics will vary depending on the boosted goods of the player