Ancient Taste

Golems are ancient creatures that collected extensive knowledge over the centuries. They are not only known for magic but also for the secret spices used in their soups. Production pickup every 24 hours.

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 3x4
+840
+360
-
10 s
  • Royal Restoration 12
Mana 5,100 in 24 h
11 3x4
+1,020
+450
-
10 s
  • Royal Restoration 12
Divine Seeds 1,470 in 24 h
12 3x4
+1,250
+550
-
10 s
  • Royal Restoration 12
Divine Seeds 1,650 in 24 h
13 3x4
+1,530
+670
-
10 s
  • Royal Restoration 12
Divine Seeds 1,840 in 24 h
14 3x4
+1,860
+810
-
10 s
  • Royal Restoration 12
Divine Seeds 2,000 in 24 h
15 3x4
+2,200
+970
-
10 s
  • Royal Restoration 12
Divine Seeds 2,200 in 24 h
16 3x4
+2,700
+1,160
-
10 s
  • Royal Restoration 12
Divine Seeds 2,300 in 24 h
17 3x4
+3,100
+1,350
-
10 s
  • Royal Restoration 12
Divine Seeds 2,400 in 24 h
18 3x4
+3,700
+1,590
-
10 s
  • Royal Restoration 12
Divine Seeds 2,600 in 24 h
19 3x4
+4,500
+1,940
-
10 s
  • Royal Restoration 12
Divine Seeds 2,800 in 24 h
1 3x4
+105
+45
-
10 s
  • Royal Restoration 12
Supplies 950 in 24 h
20 3x4
+5,400
+2,400
-
10 s
  • Royal Restoration 12
Divine Seeds 3,200 in 24 h
21 3x4
+6,400
+2,800
-
10 s
  • Royal Restoration 12
Divine Seeds 3,700 in 24 h
2 3x4
+121
+52
-
10 s
  • Royal Restoration 12
Supplies 1,670 in 24 h
3 3x4
+146
+63
-
10 s
  • Royal Restoration 12
Basic Goods 720 in 24 h
4 3x4
+168
+73
-
10 s
  • Royal Restoration 12
Basic Goods 920 in 24 h
5 3x4
+191
+83
-
10 s
  • Royal Restoration 12
Crafted Goods 1,230 in 24 h
6 3x4
+240
+102
-
10 s
  • Royal Restoration 12
Crafted Goods 1,590 in 24 h
7 3x4
+300
+131
-
10 s
  • Royal Restoration 12
Magical Goods 1,920 in 24 h
8 3x4
+360
+158
-
10 s
  • Royal Restoration 12
Magical Goods 2,400 in 24 h
9 3x4
+690
+300
-
10 s
  • Royal Restoration 12
Mana 3,900 in 24 h
* Goods and relics will vary depending on the boosted goods of the player