Orc Ship

Orcs are responsible for protection on Air Trader travels.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 4x3
-
+1,650
-
10 s
  • Royal Restoration 12
Orcs 750 in 24 h
11 4x3
-
+2,000
-
10 s
  • Royal Restoration 12
Orcs 840 in 24 h
12 4x3
-
+2,500
-
10 s
  • Royal Restoration 12
Orcs 940 in 24 h
13 4x3
-
+3,000
-
10 s
  • Royal Restoration 12
Orcs 1,060 in 24 h
14 4x3
-
+3,700
-
10 s
  • Royal Restoration 12
Orcs 1,180 in 24 h
15 4x3
-
+4,400
-
10 s
  • Royal Restoration 12
Orcs 1,320 in 24 h
16 4x3
-
+5,300
-
10 s
  • Royal Restoration 12
Orcs 1,460 in 24 h
17 4x3
-
+6,100
-
10 s
  • Royal Restoration 12
Orcs 1,610 in 24 h
18 4x3
-
+7,200
-
10 s
  • Royal Restoration 12
Orcs 1,920 in 24 h
19 4x3
-
+8,800
-
10 s
  • Royal Restoration 12
Orcs 2,400 in 24 h
1 4x3
-
+210
-
10 s
  • Royal Restoration 12
Supplies 1,050 in 24 h
20 4x3
-
+10,700
-
10 s
  • Royal Restoration 12
Orcs 3,100 in 24 h
21 4x3
-
+12,700
-
10 s
  • Royal Restoration 12
Orcs 3,800 in 24 h
2 4x3
-
+240
-
10 s
  • Royal Restoration 12
Supplies 1,850 in 24 h
3 4x3
-
+290
-
10 s
  • Royal Restoration 12
Supplies 2,900 in 24 h
4 4x3
-
+330
-
10 s
  • Royal Restoration 12
Supplies 4,400 in 24 h
5 4x3
-
+380
-
10 s
  • Royal Restoration 12
Supplies 6,200 in 24 h
6 4x3
-
+460
-
10 s
  • Royal Restoration 12
Magical Goods 1,770 in 24 h
7 4x3
-
+590
-
10 s
  • Royal Restoration 12
Magical Goods 2,100 in 24 h
8 4x3
-
+710
-
10 s
  • Royal Restoration 12
Orcs 600 in 24 h
9 4x3
-
+1,350
-
10 s
  • Royal Restoration 12
Orcs 670 in 24 h
* Goods and relics will vary depending on the boosted goods of the player