Windmill of Evil

A haunted windmill on a lonely hill. Evil witches reside at this place, as far as rumors go. Are they involved in this whole mess?

Race All
Type Cultural / Residential
Availability Event
Sellable Yes
Cap -
Connection
-
Set -
Chapter Size Population Culture Prosperity Ranking Points Time Cost * Production * Effects
1 4x3
+220
+220
-
-
10 s
  • Royal Restoration 12
-
2 4x3
+250
+260
-
-
10 s
  • Royal Restoration 12
-
3 4x3
+300
+310
-
-
10 s
  • Royal Restoration 12
-
4 4x3
+350
+360
-
-
10 s
  • Royal Restoration 12
-
5 4x3
+400
+410
-
-
10 s
  • Royal Restoration 12
-
6 4x3
+490
+500
-
-
10 s
  • Royal Restoration 12
-
7 4x3
+630
+650
-
-
10 s
  • Royal Restoration 12
-
8 4x3
+760
+780
-
-
10 s
  • Royal Restoration 12
-
9 4x3
+1,430
+1,470
-
-
10 s
  • Royal Restoration 12
-
10 4x3
+1,740
+1,800
-
-
10 s
  • Royal Restoration 12
-
11 4x3
+2,100
+2,200
-
-
10 s
  • Royal Restoration 12
-
12 4x3
+2,600
+2,700
-
-
10 s
  • Royal Restoration 12
-
13 4x3
+3,200
+3,300
-
-
10 s
  • Royal Restoration 12
-
14 4x3
+3,900
+4,000
-
-
10 s
  • Royal Restoration 12
-
15 4x3
+4,700
+4,800
-
-
10 s
  • Royal Restoration 12
-
16 4x3
+5,600
+5,700
-
-
10 s
  • Royal Restoration 12
-
17 4x3
+6,500
+6,700
-
-
10 s
  • Royal Restoration 12
-
18 4x3
+7,600
+7,900
-
-
10 s
  • Royal Restoration 12
-
19 4x3
+9,300
+9,600
-
-
10 s
  • Royal Restoration 12
-
20 4x3
+11,300
+11,600
-
-
10 s
  • Royal Restoration 12
-
21 4x3
+13,400
+13,800
-
-
10 s
  • Royal Restoration 12
-
22 4x3
+16,400
+16,900
-
-
10 s
  • Royal Restoration 12
-
* Goods and relics will vary depending on the boosted goods of the player