Bandit

The versatile Bandits are fast enough to keep their distance from heavy melee units while dealing heavy damage to them.

Race
Neutral
Type
Light Ranged Unit
Building
-
Cost
Training Time
-
Name Type Race Damage Hitpoints Size Movement Range Attack Range Strike Back Initiative Attack Bonus Defense Bonus Abilities
mob_hblr_1 Bandit Light Ranged Unit Neutral 11 - 19 46 1 3 4 0 18
Heavy Melee Unit +70%
Mage Unit +20%
Heavy Melee Unit -60%
Mage Unit -20%
-
mob_hblr_2 Bandit II Light Ranged Unit Neutral 14 - 20 51 1 3 4 0 18
Heavy Melee Unit +80%
Mage Unit +20%
Heavy Melee Unit -70%
Mage Unit -20%
-
mob_hblr_3 Wily Bandit Light Ranged Unit Neutral 15 - 21 56 1 3 4 0 18
Heavy Melee Unit +80%
Mage Unit +20%
Heavy Melee Unit -70%
Mage Unit -20%
Dishonorable Tactics -10%