Cannoneer

The Cannoneer's hits are quite inaccurate, so the damage is highest against weakly protected enemies like light melee and light ranged units.

Race
Neutral
Type
Heavy Ranged Unit
Building
-
Cost
Training Time
-
Name Type Race Damage Hitpoints Size Movement Range Attack Range Strike Back Initiative Attack Bonus Defense Bonus Abilities
mob_hbhr_1 Cannoneer Heavy Ranged Unit Neutral 27 - 57 220 6 1 8 0 4
Light Melee Unit +60%
Light Ranged Unit +60%
Light Melee Unit -20%
Light Ranged Unit -50%
-
mob_hbhr_2 Cannoneer II Heavy Ranged Unit Neutral 42 - 78 290 6 1 9 0 4
Light Melee Unit +70%
Light Ranged Unit +70%
Light Melee Unit -20%
Light Ranged Unit -50%
-
mob_hbhr_3 Crazy Cannoneer Heavy Ranged Unit Neutral 50 - 83 320 6 1 10 0 4
Light Melee Unit +70%
Light Ranged Unit +70%
Light Melee Unit -20%
Light Ranged Unit -50%
Crazy Cannon -30%