Cannoneer

The Cannoneer's hits are quite inaccurate, so the damage is highest against weakly protected enemies like light melee and light ranged units.

Race Type Building Cost Training Time
Neutral Heavy Ranged Unit -
0
-
Name Type Race Damage Hitpoints Size Movement Range Attack Range Strike Back Initiative Attack Bonus Defense Bonus Abilities
mob_hbhr_1 Cannoneer Heavy Ranged Unit Neutral 27 - 57 220 6 1 8 0 4
Light Melee Unit +60%
Light Ranged Unit +60%
Light Melee Unit -20%
Light Ranged Unit -50%
-
mob_hbhr_2 Cannoneer II Heavy Ranged Unit Neutral 42 - 78 290 6 1 9 0 4
Light Melee Unit +70%
Light Ranged Unit +70%
Light Melee Unit -20%
Light Ranged Unit -50%
-
mob_hbhr_3 Crazy Cannoneer Heavy Ranged Unit Neutral 50 - 83 320 6 1 10 0 4
Light Melee Unit +70%
Light Ranged Unit +70%
Light Melee Unit -20%
Light Ranged Unit -50%
Crazy Cannon -30%