Knight

No shield offers more protection against heavy ranged attacks than a knight's one. They are also superior to light melee units.

Race
Neutral
Type
Heavy Melee Unit
Building
-
Cost
Training Time
-
Name Type Race Damage Hitpoints Size Movement Range Attack Range Strike Back Initiative Attack Bonus Defense Bonus Abilities
mob_hbhm_1 Knight Heavy Melee Unit Neutral 78 - 106 370 4 2 2 1 2
Heavy Ranged Unit +60%
Light Melee Unit -20%
Heavy Ranged Unit -40%
-
mob_hbhm_2 Knight II Heavy Melee Unit Neutral 95 - 129 450 4 2 2 1 2
Heavy Ranged Unit +70%
Light Melee Unit -20%
Heavy Ranged Unit -50%
-
mob_hbhm_3 Brave Knight Heavy Melee Unit Neutral 105 - 141 490 4 2 2 1 2
Heavy Ranged Unit +70%
Light Melee Unit -20%
Heavy Ranged Unit -50%
Noble Strike -30%