Steinling

Light ranged units suffer the most when this guy throws stones around, but light melee units should also take care.

Race Type Building Cost Training Time
Neutral Heavy Ranged Unit -
0
-
Name Type Race Damage Hitpoints Size Movement Range Attack Range Strike Back Initiative Attack Bonus Defense Bonus Abilities
mob_ebhr_1 Steinling Heavy Ranged Unit Neutral 54 - 90 210 4 3 3 0 6
Light Melee Unit +50%
Light Ranged Unit +60%
Light Ranged Unit -30%
-
mob_ebhr_2 Steinling II Heavy Ranged Unit Neutral 77 - 115 290 4 3 3 0 6
Light Melee Unit +50%
Light Ranged Unit +70%
Light Ranged Unit -40%
-
mob_ebhr_3 Rigid Steinling Heavy Ranged Unit Neutral 90 - 122 320 4 3 3 0 6
Light Melee Unit +50%
Light Ranged Unit +70%
Light Ranged Unit -40%
Sand Throw -30%