Steinling

Light ranged units suffer the most when this guy throws stones around, but light melee units should also take care.

Race
Neutral
Type
Heavy Ranged Unit
Building
-
Cost
Training Time
-
Name Type Race Damage Hitpoints Size Movement Range Attack Range Strike Back Initiative Attack Bonus Defense Bonus Abilities
mob_ebhr_1 Steinling Heavy Ranged Unit Neutral 54 - 90 210 4 3 3 0 6
Light Melee Unit +50%
Light Ranged Unit +60%
Light Ranged Unit -30%
-
mob_ebhr_2 Steinling II Heavy Ranged Unit Neutral 77 - 115 290 4 3 3 0 6
Light Melee Unit +50%
Light Ranged Unit +70%
Light Ranged Unit -40%
-
mob_ebhr_3 Rigid Steinling Heavy Ranged Unit Neutral 90 - 122 320 4 3 3 0 6
Light Melee Unit +50%
Light Ranged Unit +70%
Light Ranged Unit -40%
Sand Throw -30%