News

Assorted update
Wednesday 18 October 2017

Just a few minor updates to the battle simulator:

  • Addition of a movement behaviour setting, allowing you to specify how your squads move in battle.
  • Corrections to the, now renamed, target priority logic.

The building comparison pages have also received a few changes:

  • Now you can compare buildings by the amount of coins or supplies that they produce.
  • All buildings now have a checkbox that allow you to select if they ignore filters and always remain visible. Very useful for comparing buildings across different filters.
  • By default, only 100 buildings are shown to improve performance in certain browsers.

Two new buildings have been added, which are rewards for the upcoming Halloween questline: