Festival Merchant

Get everything you need here: Food, drinks and everything else.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
10 4x3
-
+800
-
10 s
  • Royal Restoration 12
Mana 3,600 in 12 h
11 4x3
-
+980
-
10 s
  • Royal Restoration 12
Divine Seeds 1,020 in 12 h
12 4x3
-
+1,200
-
10 s
  • Royal Restoration 12
Divine Seeds 1,140 in 12 h
13 4x3
-
+1,470
-
10 s
  • Royal Restoration 12
Divine Seeds 1,280 in 12 h
14 4x3
-
+1,780
-
10 s
  • Royal Restoration 12
Divine Seeds 1,420 in 12 h
15 4x3
-
+2,100
-
10 s
  • Royal Restoration 12
Divine Seeds 1,500 in 12 h
16 4x3
-
+2,600
-
10 s
  • Royal Restoration 12
Divine Seeds 1,580 in 12 h
17 4x3
-
+3,000
-
10 s
  • Royal Restoration 12
Divine Seeds 1,690 in 12 h
18 4x3
-
+3,500
-
10 s
  • Royal Restoration 12
Divine Seeds 1,800 in 12 h
19 4x3
-
+4,300
-
10 s
  • Royal Restoration 12
Divine Seeds 1,920 in 12 h
1 4x3
-
+100
-
10 s
  • Royal Restoration 12
Supplies 660 in 12 h
20 4x3
-
+5,200
-
10 s
  • Royal Restoration 12
Divine Seeds 2,200 in 12 h
21 4x3
-
+6,200
-
10 s
  • Royal Restoration 12
Divine Seeds 2,600 in 12 h
2 4x3
-
+116
-
10 s
  • Royal Restoration 12
Supplies 1,160 in 12 h
3 4x3
-
+139
-
10 s
  • Royal Restoration 12
Supplies 1,840 in 12 h
4 4x3
-
+161
-
10 s
  • Royal Restoration 12
Supplies 2,700 in 12 h
5 4x3
-
+183
-
10 s
  • Royal Restoration 12
Supplies 3,900 in 12 h
6 4x3
-
+230
-
10 s
  • Royal Restoration 12
Magical Goods 1,110 in 12 h
7 4x3
-
+290
-
10 s
  • Royal Restoration 12
Magical Goods 1,340 in 12 h
8 4x3
-
+350
-
10 s
  • Royal Restoration 12
Magical Goods 1,690 in 12 h
9 4x3
-
+660
-
10 s
  • Royal Restoration 12
Mana 2,700 in 12 h
* Goods and relics will vary depending on the boosted goods of the player