Traveling Merchant III

A cunning Merchant from overseas: Allows you to produce your unboosted tier 3 goods at a decent volume.

Race
All
Type
Goods
Availability
Event
Sellable
Yes
Set
-
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
I 2x3
-
-
-
10s
Magical Goods 16 * in 3h
Magical Goods 37 * in 9h
Magical Goods 16 * in 3h
Magical Goods 37 * in 9h
II 2x3
-
-
-
10s
Magical Goods 23 * in 3h
Magical Goods 53 * in 9h
Magical Goods 23 * in 3h
Magical Goods 53 * in 9h
III 2x3
-
-
-
10s
Magical Goods 30 * in 3h
Magical Goods 70 * in 9h
Magical Goods 30 * in 3h
Magical Goods 70 * in 9h
IV 2x3
-
-
-
10s
Magical Goods 38 * in 3h
Magical Goods 90 * in 9h
Magical Goods 38 * in 3h
Magical Goods 90 * in 9h
V 2x3
-
-
-
10s
Magical Goods 51 * in 3h
Magical Goods 120 * in 9h
Magical Goods 51 * in 3h
Magical Goods 120 * in 9h
VI 2x3
-
-
-
10s
Magical Goods 69 * in 3h
Magical Goods 161 * in 9h
Magical Goods 69 * in 3h
Magical Goods 161 * in 9h
VII 2x3
-
-
-
10s
Magical Goods 97 * in 3h
Magical Goods 230 * in 9h
Magical Goods 97 * in 3h
Magical Goods 230 * in 9h
VIII 2x3
-
-
-
10s
Magical Goods 123 * in 3h
Magical Goods 290 * in 9h
Magical Goods 123 * in 3h
Magical Goods 290 * in 9h
IX 2x3
-
-
-
10s
Magical Goods 151 * in 3h
Magical Goods 350 * in 9h
Magical Goods 151 * in 3h
Magical Goods 350 * in 9h
X 2x3
-
-
-
10s
Magical Goods 196 * in 3h
Magical Goods 460 * in 9h
Magical Goods 196 * in 3h
Magical Goods 460 * in 9h
XI 2x3
-
-
-
10s
Magical Goods 230 * in 3h
Magical Goods 540 * in 9h
Magical Goods 230 * in 3h
Magical Goods 540 * in 9h
* Goods and relics will vary depending on the boosted goods of the player