Flame Knight

The golden Flame Knight stands ready on this magical chess field piece. Legends speak of cruel sorcery that can turn its victim into a living chess piece, bound to move on the whim of a player.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set Magical Chess Set
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
1 1x3
-
+105
-
10 s
Supplies 131 in 24 h
2 1x3
-
+121
-
10 s
Supplies 230 in 24 h
3 1x3
-
+146
-
10 s
Supplies 370 in 24 h
4 1x3
-
+169
-
10 s
Supplies 550 in 24 h
5 1x3
-
+192
-
10 s
Supplies 770 in 24 h
6 1x3
-
+240
-
10 s
Magical Goods 220 * in 24 h
7 1x3
-
+300
-
10 s
Magical Goods 270 * in 24 h
8 1x3
-
+360
-
10 s
Magical Goods 340 * in 24 h
9 1x3
-
+690
-
10 s
Mana 540 in 24 h
10 1x3
-
+840
-
10 s
Mana 710 in 24 h
11 1x3
-
+1,030
-
10 s
Divine Seeds 200 in 24 h
12 1x3
-
+1,260
-
10 s
Divine Seeds 230 in 24 h
13 1x3
-
+1,540
-
10 s
Divine Seeds 260 in 24 h
14 1x3
-
+1,870
-
10 s
Divine Seeds 280 in 24 h
* Goods and relics will vary depending on the boosted goods of the player