Clam Cliffs

Escapees from all of Unur travel to the cliffs for some good waves and relaxation.

Race All
Type Cultural
Availability Event
Sellable Yes
Cap -
Connection
Main Hall (Elves)
Main Hall (Humans)
Set -
Chapter Size Population Culture Ranking Points Time Cost * Production * Effects
1 2x4
-
+137
-
10 s
Supplies 700 in 24 h
2 2x4
-
+159
-
10 s
Supplies 1,230 in 24 h
3 2x4
-
+192
-
10 s
Supplies 1,960 in 24 h
4 2x4
-
+220
-
10 s
Supplies 2,900 in 24 h
5 2x4
-
+250
-
10 s
Supplies 4,100 in 24 h
6 2x4
-
+310
-
10 s
Magical Goods 1,180 * in 24 h
7 2x4
-
+400
-
10 s
Magical Goods 1,430 * in 24 h
8 2x4
-
+480
-
10 s
Magical Goods 1,810 * in 24 h
9 2x4
-
+900
-
10 s
Mana 2,900 in 24 h
10 2x4
-
+1,100
-
10 s
Mana 3,800 in 24 h
11 2x4
-
+1,350
-
10 s
Divine Seeds 1,090 in 24 h
12 2x4
-
+1,650
-
10 s
Divine Seeds 1,220 in 24 h
13 2x4
-
+2,000
-
10 s
Divine Seeds 1,360 in 24 h
14 2x4
-
+2,400
-
10 s
Divine Seeds 1,520 in 24 h
15 2x4
-
+2,900
-
10 s
Divine Seeds 1,590 in 24 h
* Goods and relics will vary depending on the boosted goods of the player